Flavia Rodriguez Heinlein Portfolio
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Material Authoring
For my Master's thesis I examined, researched and recreated materials.
I focused on fabrics, skin and eyes.
Rendered in UE4

Download excerpt from my M.A. thesis


Subsurface Scattering for transmissive fabrics

Left: Default UE4 Subsurface Profile Shader. Right: Custom specular term and cavity specular occlusion.

UE4 ClearCoat Shader with custom wrap lighting term to fake subsurface scattering.

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